Name Qty Edition Rarity Color Cost P/T Type Text
Abyssal Nocturnus 1 GP R B 1BB 2/2 Creature - Horror Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
AEthermage's Touch 1 DIS R Gld 2WU   Instant Reveal the top four cards of your library. You may put a creature card from among them into play with “At the end of your turn, return this creature to its owner’s hand.” Then put the rest of the cards revealed this way on the bottom of your library in any order.
Akki Lavarunner--Tok-Tok, Lavaborn 1 CHK R R 3R 1/1 Creature - Goblin Warrior Haste When Akki Lavarunner deals damage to an opponent, flip it. ----- Legendary Creature - Goblin Shaman. Protection from Red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead. 2/2
Ashes of the Fallen 1 SOK R Art 2   Artifact As Ashes of the Fallen comes into play, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
Ashling's Prerogative 1 LRW R R 1R   Enchantment As Ashling’s Prerogative comes into play, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value comes into play tapped.
Aura Mutation 1 IN R Gld GW   Instant Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
Azusa, Lost but Seeking 1 CHK R G 2G 1/2 Legendary Creature - Human Monk You may play two additional lands each of your turns.
Belbe's Portal 1 NE R Art 5   Artifact As Belbe's Portal comes into play, choose a creature type. 3, T: Put a creature card of the chosen type from your hand into play.
Biomantic Mastery 2 DIS R Gld 4(G/U)(G/U)(G/U)   Sorcery (G/U) can be paid with either G or U.) Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Blazing Shoal 1 BOK R R XRR   Instant - Arcane You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn.
Blinkmoth Urn 1 MR R Art 5   Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.
Body Double 1 PLC R U 4U 0/0 Creature - Shapeshifter As Body Double comes into play, you may choose a creature card in a graveyard. If you do, Body Double comes into play as a copy of that card.
Borderland Behemoth 1 MOR R R 5RR 4/4 Creature - Giant Warrior Trample Borderland Behemoth gets +4/+4 for each other Giant you control.
Breath of Fury 1 RAV R R 2RR   Enchantment - Aura Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Bribery 1 MM R U 3UU   Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library.
Budoka Gardener--Dokai, Weaver of Life 1 CHK R G 1G 2/1 Creature - Human Monk T: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ----- Legendary Creature - Human Monk. 4GGT: Put a X/X green Elemental creature token into play, where X is the number of lands you control. 3/3
Burning-Tree Shaman 1 GP R Gld 1RG 3/4 Creature - Centaur Shaman Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Call of the Wild 1 8E R G 2GG   Enchantment 2GG: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
Catapult Master 1 ON R W 3WW 3/3 Creature - Soldier Lord Tap five untapped Soldiers you control: Remove target creature from the game.
Commandeer 1 CS R U 5UU   Instant You may remove two blue cards in your hand from the game rather than pay Commandeer’s mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact or enchantment, the permanent comes into play under your control.)
Cream of the Crop 1 MOR R G 1G   Enchantment Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature’s power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Cryptic Gateway 1 ON R Art 5   Artifact Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.
Cytoshape 1 DIS R Gld 1GU   Instant Choose a nonlegendary creature in play. Target creature becomes a copy of that creature until end of turn.
Debtors' Knell 1 GP R Gld 4(W/B)(W/B)(W/B)   Enchantment ((W/B) can be paid with either W or B.) At the beginning of your upkeep, put target creature card in a graveyard into play under your control.
Desperate Research 1 IN R B 1B   Sorcery Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game.
Detritivore 1 PLC R R 2RR */* Creature - Lhurgoyf Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X-X3R. X can't be 0. Whenever a time counter is removed from Detritivore while it's removed from the game, destroy target nonbasic land.
Dichotomancy 2 PLC R U 7UU   Sorcery For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it into play under your control. Then that player shuffles his or her library. Suspend 3-1UU
Distorting Lens 1 8E R Art 2   Artifact T: Target permanent becomes the color of your choice until end of turn.
Dominating Licid 1 EX R U 1UU 1/1 Creature - Licid 1UU, T: Dominating Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "You control enchanted creature" and "U: End the effect that created this ability."
Dwarven Bloodboiler 1 JU R R RRR 2/2 Creature - Dwarf Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Endless Swarm 1 SOK R G 5GGG   Sorcery Put a 1/1 green Snake creature token into play for each card in your hand. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Energy Field 1 US R U 1U   Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard, sacrifice Energy Field.
Ensnaring Bridge 1 7E R Art 3   Artifact Creatures with power greater than the number of cards in your hand can't attack.
Ensnaring Bridge 1 8E R Art 3   Artifact Creatures with power greater than the number of cards in your hand can't attack.
Ertai, the Corrupted 1 PS R Gld 2WUB 3/4 Creature - Wizard Legend U, T, Sacrifice a creature or enchantment: Counter target spell.
Experiment Kraj 1 DIS R Gld 2GGUU 4/6 Legendary Creature - Ooze Mutant Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. T: Put a +1/+1 counter on target creature.
Field Marshal 1 10E R W 1WW 2/2 Creature - Human Soldier Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Fledgling Dragon 1 JU R R 2RR 2/2 Creature - Dragon Flying Threshold - Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn." (You have threshold as long as seven or more cards are in your graveyard.)
Flying Carpet 1 8E R Art 4   Artifact 2, T: Target creature gains flying until end of turn. (It can't be blocked except by creatures with flying.)
Flying Carpet 1 6E R Art 4   Artifact 2, T: Target creature gains flying until end of turn.
Fungal Behemoth 1 PLC R G 3G */* Creature - Fungus Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X-XGG. X can't be 0. Whenever a time counter is removed from Fungal Behemoth while it's removed from the game, you may put a +1/+1 counter on target creature.
Fungal Shambler 1 AP R Gld 4GUB 6/4 Creature - Beast Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card from his or her hand.
Gaea's Herald 1 8E R G 1G 1/1 Creature - Elf Creature spells can't be countered.
Garza Zol, Plague Queen 1 CS R Gld 4UBR 5/5 Legendary Creature - Vampire Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
Gate to the AEther 1 MR R Art 6   Artifact At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
Ghost Council of Orzhova 1 GP R Gld WWBB 4/4 Legendary Creature - Spirit Lord When Ghost Council of Orzhova comes into play, target opponent loses 1 life and you gain 1 life. 1, Sacrifice a creature: Remove Ghost Council of Orzhova from the game. Return it to play under its owner's control at end of turn.
Giant Solifuge 1 GP R Gld 2(G/R)(G/R) 4/1 Creature - Insect ((R/G) can be paid with either R or G.) Trample, haste Giant Solifuge can't be the target of spells or abilities.
Gilt-Leaf Archdruid 1 MOR R G 3GG 3/3 Creature - Elf Druid Whenever you play a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
Govern the Guildless 1 DIS R U 5U   Sorcery Gain control of target monocolored creature. Forecast — 1U, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Play this ability only during your upkeep and only once each turn.)
Grim Lavamancer 4 TO R R R 1/1 Creature - Wizard R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Gruul War Plow 1 GP R Art 4   Artifact Creatures you control have trample. 1RG: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
He Who Hungers 1 CHK R B 4B 3/2 Legendary Creature - Spirit Flying 1, Sacrifice a Spirit: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Heidar, Rimewind Master 1 CS R U 4U 3/3 Legendary Creature - Human Wizard 2, T: Return target permanent to its owner’s hand. Play this ability only if you control four or more snow permanents.
Intruder Alarm 1 8E R U 2U   Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures.
Jaya Ballard, Task Mage 1 TSP R R 1RR 2/2 Legendary Creature - Human Spellshaper R, T, Discard a card: Destroy target blue permanent. 1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can’t be regenerated this turn. 5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Jhoira of the Ghitu 1 FUT R Gld 1UR 2/2 Legendary Creature - Human Wizard 2, Remove a nonland card in your hand from the game: Put four time counters on the removed card. If it doesn’t have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, play it without paying its mana cost. If it’s a creature, it has haste.)
Keldon Battlewagon 1 PY R Art 5 0/3 Artifact Creature Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power.
Kinsbaile Borderguard 1 MOR R W 1WW 1/1 Creature - Kithkin Soldier Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
Knowledge Exploitation 1 MOR R U 5UU   Tribal Sorcery - Rogue Prowl 3U (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent’s library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.
Kodama of the Center Tree 1 BOK R G 4G */* Legendary Creature - Spirit Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.
Kokusho, the Evening Star 1 CHK R B 4BB 5/5 Legendary Creature - Dragon Spirit Flying When Kokusho, the Evening Star is put into a graveyard from play, each opponent loses 5 life. You gain life equal to the life lost this way.
Kyren Archive 1 MM R Art 3   Artifact At the beginning of your upkeep, you may remove the top card of your library from the game face down. 5, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand.
Kyren Toy 1 MM R Art 3   Artifact 1, T: Put a charge counter on Kyren Toy. T, Remove X charge counters from Kyren Toy: Add X plus one colorless mana to your mana pool.
Leyline of Lightning 2 GP R R 2RR   Enchantment If Leyline of Lightning is in your opening hand, you may begin the game with it in play. Whenever you play a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player.
Leyline of Singularity 1 GP R U 2UU   Enchantment If Leyline of Singularity is in your opening hand, you may begin the game with it in play. All nonland permanents are legendary.
Leyline of the Void 1 GP R B 2BB   Enchantment If Leyline of the Void is in your opening hand, you may begin the game with it in play. If a card would be put into an opponent's graveyard, remove it from the game instead.
Lifegift 1 BOK R G 2G   Enchantment Whenever a land comes into play, you may gain 1 life.
Liliana Vess 1 LRW R B 3BB //5 Planeswalker - Liliana +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into play under your control.
Loyal Sentry 1 10E R W W 1/1 Creature - Human Soldier When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
Lyzolda, the Blood Witch 1 DIS R Gld 1BR 3/1 Legendary Creature - Human Cleric 2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Magus of the Arena 2 PLC R R 4RR 5/5 Creature - Human Wizard 3, T: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
Mannichi, the Fevered Dream 1 BOK R R 2R 1/2 Legendary Creature - Spirit 1R: Switch each creature's power and toughness until end of turn.
Maralen of the Mornsong 1 MOR R B 1BB 2/3 Legendary Creature - Elf Wizard Players can’t draw cards. At the beginning of each player’s draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Mask of Intolerance 2 AP R Art 2   Artifact At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
Mizzium Transreliquat 1 GP R Art 3   Artifact 3: Mizzium Transreliquat becomes a copy of target artifact until end of turn. 1UR: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
Mogg Sentry 1 8E R R R 1/1 Creature - Goblin Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
Molten Influence 1 OD R R 1R   Instant Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
Mythic Proportions 1 ON R G 4GGG   Enchant Creature Enchanted creature gets +8/+8 and has trample.
Nettlevine Blight 1 LRW R B 4BB   Enchantment - Aura Enchant creature or land Enchanted permanent has “At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control.”
Niv-Mizzet, the Firemind 1 GP R Gld 2UURR 4/4 Legendary Creature - Dragon Wizard Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. T: Draw a card.
Noble Panther 1 IN R Gld 1GW 3/3 Creature - Cat 1: Noble Panther gains first strike until end of turn.
Novijen Sages 1 DIS R U 4UU 0/0 Creature - Human Advisor Mutant Graft 4 (This creature comes into play with four +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1, Remove two +1/+1 counters from among creatures you control: Draw a card.
Null Profusion 1 PLC R B 4BB   Enchantment Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Oathkeeper, Takeno's Daisho 1 CHK R Art 3   Legendary Artifact - Equipment Equipped creature gets +3/+1. Whenever equipped creature is put into the graveyard from play, return that card to play under your control if it's a Samurai. If Oathkeeper, Takeno's Daisho is put into a graveyard from play, remove equipped creature from the game. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
One with Nothing 1 SOK R B B   Instant Discard your hand.
Opal-Eye, Konda's Yojimbo 1 BOK R W 1WW 1/4 Legendary Creature - Fox Samurai Bushido 1; defender (This creature can't attack.) T: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. 1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Pale Moon 1 NE R U 1U   Instant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of its normal type.
Parallectric Feedback 2 GP R R 3R   Instant Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
Part the Veil 1 CHK R U 3U   Instant - Arcane Return all creatures you control to their owner's hand.
Patron of the Kitsune 1 BOK R W 4WW 5/6 Legendary Creature - Spirit Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.
Persuasion 1 OD R U 3UU   Enchant Creature You control enchanted creature.
Phyrexian Soulgorger 2 CS R Art 3 8/8 Snow Artifact Creature - Construct Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pillar of the Paruns 2 DIS R Lnd     Land T: Add one mana of any color to your mana pool. Spend this mana only to play a multicolored spell.
Possessed Aven 1 TO R U 2UU 3/3 Creature - Bird Soldier Horror Flying Threshold - Possessed Aven gets +1/+1, is black, and has "2B, T: Destroy target blue creature." (You have threshold as long as seven or more cards are in your graveyard.)
Possessed Barbarian 1 TO R R 2RR 3/3 Creature - Barbarian Horror First strike Threshold - Possessed Barbarian gets +1/+1, is black, and has "2B, T: Destroy target red creature." (You have threshold as long as seven or more cards are in your graveyard.)
Predator, Flagship 1 NE R Art 5   Legendary Artifact 2: Target creature gains flying until end of turn. 5, T: Destroy target creature with flying.
Preeminent Captain 4 MOR R W 2W 2/2 Creature - Kithkin Soldier First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking.
Primordial Sage 1 RAV R G 4GG 4/5 Creature - Spirit Whenever you play a creature spell, you may draw a card.
Proclamation of Rebirth 1 DIS R W 2W   Sorcery Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play. Forecast — 5W, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)
Protean Hulk 1 DIS R G 5GG 6/6 Creature - Beast When Protean Hulk is put into a graveyard from play, search your library for any number of creature cards with total converted mana cost 6 or less and put them into play. Then shuffle your library.
Rakdos the Defiler 2 DIS R Gld 2BBRR 7/6 Legendary Creature - Demon Flying, trample Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
Ravenous Baloth 1 ON R G 2GG 4/4 Creature - Beast Sacrifice a Beast: You gain 4 life.
Reduce to Dreams 1 BOK R U 3UU   Sorcery Return all artifacts and enchantments to their owners' hands.
Relentless Assault 1 8E R R 2RR   Sorcery Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase.
Reveillark 1 MOR R W 4W 4/3 Creature - Elemental Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke 5W (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)
Rhys the Exiled 1 MOR R G 2G 3/2 Legendary Creature - Elf Warrior Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. B, Sacrifice an Elf: Regenerate Rhys the Exiled.
Rising Waters 1 NE R U 3U   Enchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls.
Rotlung Reanimator 1 ON R B 2B 2/2 Creature - Zombie Cleric Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.
Rumbling Crescendo 1 US R R 3RR   Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
Rustic Clachan 1 MOR R Lnd     Land As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don’t, Rustic Clachan comes into play tapped. T: Add W to your mana pool. Reinforce 1—1W (1W, Discard this card: Put a +1/+1 counter on target creature.)
Saprazzan Bailiff 1 MM R U 3UU 2/2 Creature - Merfolk When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game. When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands.
Seize the Soul 1 GP R B 2BB   Instant Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play. Haunt When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Shisato, Whispering Hunter 1 CHK R G 3G 2/2 Legendary Creature - Snake Warrior At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whsipering Hunter deals combat damage to a player, that player skips his or her next untap step.
Shivan Dragon 1 8E R R 4RR 5/5 Creature - Dragon Flying (This creature can't be blocked except by creatures with flying.) R: Shivan Dragon gets +1/+0 until end of turn.
Shivan Wumpus 1 PLC R R 3R 6/6 Creature - Beast Trample When Shivan Wumpus comes into play, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
Shizuko, Caller of Autumn 1 BOK R G 1GG 2/3 Legendary Creature - Snake Shaman At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.
Siege of Towers 1 GP R R 1R   Sorcery Replicate 1R (When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land.
Skullscorch 1 TO R R RR   Sorcery Target player discards two cards at random from his or her hand unless that player has Skullscorch deal 4 damage to him or her.
Sky Swallower 1 GP R U 3UU 8/8 Creature - Leviathan Flying When Sky Swallower comes into play, target opponent gains control of all other permanents you control.
Sliptide Serpent 1 NE R U 4UU 4/4 Creature - Serpent 3U: Return Sliptide Serpent to its owner's hand.
Soramaro, First to Dream 1 SOK R U 4UU */* Legendary Creature - Spirit Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. 4, Return a land you control to its owner's hand: Draw a card.
Sower of Temptation 1 LRW R U 2UU 2/2 Creature - Faerie Wizard Flying When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.
Spelltithe Enforcer 1 GP R W 3WW 3/3 Creature - Elephant Wizard Whenever an opponent plays a spell, that player sacrifices a permanent unless he or she pays 1.
Spellweaver Volute 1 FUT R U 3UU   Enchantment - Aura Enchant instant card in a graveyard Whenever you play a sorcery spell, copy the enchanted instant card. You may play the copy without paying its mana cost. If you do, remove the enchanted card from the game and attach Spellweaver Volute to another instant card in a graveyard.
Sprouting Phytohydra 1 DIS R G 4G 0/2 Creature - Plant Hydra Defender (This creature can’t attack.) Whenever Sprouting Phytohydra is dealt damage, you may put a token into play that’s a copy of Sprouting Phytohydra.
Standardize 1 ON R U UU   Instant Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn.
Steam Vents 1 GP R Lnd     Land - Island Mountain (T: Add U or R to your mana pool.) As Steam Vents comes into play, you may pay 2 life. If you don't, Steam Vents comes into play tapped instead.
Stonehewer Giant 1 MOR R W 3WW 4/4 Creature - Giant Warrior Vigilance 1W, T: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
Storm Herd 3 GP R W 8WW   Sorcery Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
Sygg, River Guide 1 LRW R Gld WU 2/2 Legendary Creature - Merfolk Wizard Islandwalk 1W: Target Merfolk you control gains protection from the color of your choice until end of turn.
Tangle Wire 1 NE R Art 3   Artifact Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Tangleroot 1 MR R Art 3   Artifact Whenever a player plays a creature spell, that player adds G to his or her mana pool.
The Cheese Stands Alone 1 UG R W 4WW   Enchantment If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.
The Hive 1 6E R Art 5   Artifact 5, T: Put a 1/1 Wasp artifact creature token with flying into play.
Tibor and Lumia 1 GP R Gld 2UR 3/3 Legendary Creature - Human Wizard Whenever you play a blue spell, target creature gains flying until end of turn. Whenever you play a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Titan's Revenge 1 MOR R R XRR   Sorcery Titan’s Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan’s Revenge to its owner’s hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Toshiro Umezawa 1 BOK R B 1BB 2/2 Legendary Creature - Human Samurai Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
Troll Ascetic 1 MR R G 1GG 3/2 Creature - Troll Shaman Troll Ascetic can't be the target of spells or abilities your opponents control. 1G: Regenerate Troll Ascetic.
Vedalken Archmage 1 MR R U 2UU 0/2 Creature - Vedalken Wizard Whenever you play an artifact spell, draw a card.
Voidmage Prodigy 1 ON R U UU 2/1 Creature - Wizard UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Voidslime 1 DIS R Gld GUU   Instant Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
Wakestone Gargoyle 1 DIS R W 3W 3/4 Creature - Gargoyle Defender (This creature can’t attack.) Flying 1W: Creatures you control with defender can attack this turn as though they didn’t have defender.
Wanderwine Prophets 1 LRW R U 4UU 4/4 Creature - Merfolk Wizard Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Weirding Shaman 1 MOR R B 1B 2/1 Creature - Goblin Shaman 3B, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens into play.
Well of Discovery 1 PY R Art 6   Artifact At the end of your turn, if you control no untapped lands, draw a card.
Windbrisk Heights 1 LRW R Lnd     Land Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) T: Add W to your mana pool. W, T: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.
Wit's End 1 DIS R B 5BB   Sorcery Target player discards his or her hand.
Wurmweaver Coil 1 GP R G 4GG   Enchantment - Aura Enchant green creature Enchanted creature gets +6/+6. GGG, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token into play.
Wydwen, the Biting Gale 1 LRW R Gld 2UB 3/3 Legendary Creature - Faerie Wizard Flash Flying UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner’s hand.
Xira Arien 1 CH R Gld BRG 1/2 Creature - Legend Flying BRG, T: Target player draws a card.
Yomiji, Who Bars the Way 1 BOK R W 5WW 4/4 Legendary Creature - Spirit Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand.
Yore-Tiller Nephilim 1 GP R Gld WUBR 2/2 Creature - Nephilim Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to play tapped and attacking.
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This file is generated by MagicWorkstation at 4/16/2008